Maps

Maps are the main gameplay location, for more info go to each map page. There are currently 4 maps: Station, Containment, Vulcan, and Crystal Tundra.

Maps are determined before the commencement of every performance by stepping on the purple square underneath the map you desire to vote for.

The maps are below: Station was the first map to be added to the game. You spawn in the Cafeteria. Main gameplay features in this map are Cameras. The Emergency Meeting button is in the Cafeteria

Containment is the second map added to the game. Stasis Chambers, where you open them and scan for a few seconds before granting you exit from the chamber. Main gameplay features include Cameras and Stasis Chambers.

The Vulcan is the third map that was attached to the game. It includes 2 spawn positions (Living Quarters and Cafeteria), vitals that show which players are active, an outdoor atmosphere, and a new vent system. Excellent kill areas include anyplace outdoors and any room with a vent. An immeasurable impostor strategy is to sabotage lights while dwelling in Electrical and killing the first person who appears. Lock the door and wait in the vent. If only one person appears, exterminate that person and repeat it if possible. The living quarter was near the cafeteria and the map, in general, based on the map Polus in Among Us. The emergency button was placed in the Status Room.

The Crystal Tundra is the fourth map that was attached to the game. It introduces a second floor and new sabotage, Emergency Doors (Emergency Doors are placed around the map and lock when sabotaged. These doors have red doors which can be seen next to the doorway.) You can catch an Impostor by looking down from the second floor down to the primary floor. The emergency button was placed in the cafeteria.